AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Brazil - Q2 2022
Explore the performance of the top 5 boxing games on Android in Brazil during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 boxing games on Android in Brazil showed varied trends in downloads, revenue, and active users. Here is a detailed look at their performance:
Real Boxing 2 from Vivid Games S.A. saw a steady decline in weekly revenue, starting from $261 at the end of March and peaking at $380 in early April. By the end of June, revenue had decreased to $223. Weekly downloads fluctuated, reaching a high of 27.6K in early May before dropping to 16.4K by the end of June. Active users peaked at 42K in early May but saw a decline to around 29K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS experienced growth in both downloads and active users. Weekly downloads increased from 40.8K in late March to a peak of 57.5K by the end of June. Active users followed a similar trend, rising from 61.7K to nearly 68K during the same period. Revenue, however, showed mixed results, peaking at $619 in mid-May and ending the quarter at $215.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. had a relatively stable performance in terms of active users, hovering around 8K to 11K throughout the quarter. Weekly downloads were modest, with a low of 1.5K in late May and a peak of 2.4K at the end of June. Revenue saw a gradual decline from $197 at the end of March to $94 by the end of June.
Burrito Bison: Launcha Libre from Kongregate maintained a consistent number of active users, averaging around 19K to 22K weekly. Downloads fluctuated, starting at 6K in late March, dipping to a low of 1.3K in early May, and then recovering to 4.5K by the end of June. Revenue remained relatively low, peaking at $147 in mid-April and ending the quarter at $62.
Punch Club - Fighting Tycoon by tinyBuild showed minimal activity in terms of downloads and revenue. Weekly downloads remained in the low double digits, with a peak of 31 in mid-June. Revenue was consistently low, peaking at $54 in late May and ending the quarter at $40.
The data provided by Sensor Tower offers valuable insights into the trends and performance of these top boxing games in Brazil. For more detailed analytics and insights, visit Sensor Tower.